Ubisoft doesn't give up on games. If a title stumbles out of the gate, its studios work to improve it. They make sure the project finds an audience, and because of that, many of the company's efforts succeed. Tom Clancy's The Division was one of these games. If you liked this short article and you would like to get even more information concerning The Division 2 Phoenix Credits kindly go to the internet site. At launch it had problems, but over time, Massive Entertainment polished it, making big changes that ultimately made it first-rate. The turnaround was one of the bigger success stories for the loot shooter genre. It showed that a good game can become great with enough time.

The Division 2 is a perfect example of how to absolutely nail a sequel. The original game suffered from a lacklustre campaign, full of filler missions and side content that never felt all that rewarding, but that's absolutely not the case with The Division 2. It takes everything The Division did well and puts it all together to make a vastly superior game, as it turns out that a few years of learning, and excellent examples elsewhere in the genre, can make for a sequel that shines out among its rivals particularly Anthem. Of course, it's not entirely perfect, but after the onslaught of issues and woes surrounding Anthem's launch, it's really refreshing to play a game like this that just works, and, more importantly, is incredibly fun to play. 

The Division 2, the new sequel to Ubisoft's 2016 loot shooter, constantly walks this line. Some of its most memorable setpieces like a bombastic shooting spree through the National Air and Space Museum mine a real-world location for all its worth, arranging cover and enemies expertly to facilitate a field trip significantly more exhilarating than my eighth-grade jaunt across the nation's capital. But some, like the hazy Nixon-era shooting gallery mentioned above, are manufactured whole cloth.

The Division 2 is often called an RPG by Ubisoft and Massive Entertainment staff, just like its predecessor, but players prefer to look at it as a looter-shooter, along the lines of Borderlands, Destiny and now Anthem. An RPG game is normally accompanied by RNG, immersion, at least a decent storyline, a somewhat relatable character and progression for said character with the inevitable need for endgame content. Character progression and endgame are shared traits of online RPGs and looter-shooters so that should clear up where the different branding comes from. Well, Massive Entertainment ticked all of those boxes as RNG is persistent through critical hits and randomised loot, although the darker side of RNG called loot boxes popped one of its heads already, but more on monetisation later.

The Division 2 does have plenty of elements aligned with typical Clancy fiction. It's fetishistic about weapons. There are small elements of political intrigue and absurdity one side mission concerns the Declaration of Independence's rescue. The setting is Washington D.C. and the President may or may not be dead. Ubisoft just fixed an annoying bug in its new online action-RPG Tom Clancy's The Division 2 that prevented player skills from functioning properly.